로그인 바로가기 하위 메뉴 바로가기 본문 바로가기

강좌 기간이 종료되어 더이상 수강할 수 없습니다.

  • 타입 MOOC 강좌
  • 기간 2018.03.12 ~ 2018.06.30
    15주 6일
  • 시간 자유롭게 학습
  • 수강 승인 방식 자동 승인

교수자 소개

  • 최승문 교수

    현재 포항공과대학교 컴퓨터공학과 교수
    - 학사, 석사: 서울대학교 제어계측공학과
    - 박사: Electrical and Computer Engineering at Purdue University
    - 2017년 현재 140편이상의 햅틱스 논문 발표. 다수의 우수 논문상 수상, Haptics 분야 18년째 연구 중
    - 2011년 IEEE Technical Committee on Haptics, Early Career Award 수상
    - IEEE Haptics Symposium의 General Chair, IEEE Transactions on Haptics의 Associate Editor 역임
    -  Associate Editor, IEEE Transactions on Haptics, 2010 – 2014
    -  General Co-chair, IEEE Haptics Symposium 2014, 2016

강의계획

강의목록
  1. Kinesthetic Interfaces
    1. Weekly Opening
    1. Basic Concepts about Force-Feedback Interfaces
    1. Quizzes
    1. Examples of Kinesthetic Interfaces (Major Devices)
    1. Quizzes
    1. Examples of Kinesthetic Interfaces (Other Devices)
    1. Some Low-Level Basics for Using Kinesthetic Interfaces
    1. Quizzes
    1. Kinematics Case study – PHANTOM
    1. Reading Materials and Activities
  2. Kinesthetic Rendering 1
    1. Weekly Opening
    1. Basic Concepts and Steps of Haptic Rendering
    1. Quizzes
    1. Introduction to Major Steps of Kinesthetic Rendering
    1. Quizzes
    1. Some Important Facts about Kinesthetic Rendering
    1. Quizzes
    1. Conversion Between Analog and Digital Signals
    1. Quizzes
    1. 3 DOF Rendering – Some Old Methods
    1. Quizzes
    1. Reading Materials and Activities
  3. Kinesthetic Rendering 2
    1. Weekly Opening
    1. God-Object Algorithm - Idea
    1. Quizzes
    1. God-Object Algorithm - Details
    1. Quizzes
    1. Force Shading
    1. Quizzes
    1. Virtual Proxy Algorithm
    1. Quizzes
    1. CHAI 3D
    1. Reading Materials and Activities
  4. Kinesthetic Rendering 3
    1. Weekly Opening
    1. Collision Detection - Basics
    1. Quizzes
    1. Collision Detection - Useful Concepts and Properties
    1. Quizzes
    1. Collision Detection – Bounding Volumes
    1. Quizzes
    1. Collision Detection – Bounding Volume Hierarchy (BVH)
    1. Quizzes
    1. 3 DOF Rendering Using Implicit Functions
    1. Quizzes
    1. Reading Materials and Activities
  5. Kinesthetic Rendering 4
    1. Weekly Opening
    1. Volume Rendering
    1. Quizzes
    1. Rendering Stability
    1. Quizzes
    1. Friction Rendering
    1. Quizzes
    1. Texture Rendering – Perceptual Basis
    1. Quizzes
    1. Texture Rendering – Basic Algorithms
    1. Quizzes
    1. Advanced Topics
    1. Reading Materials and Activities